The Nintendo Switch has seen a fair amount of mobile game ports make it to the eShop in some form. Every time there is one, there would always be some sort of change-up to make sure the game is optimized for the console. VOEZ, for example, costs $25, but it gets rid of any microtransactions, instead opting for free updates. Piczle Lines DX does the same thing, too; for what it’s worth, it charges up-front so you don’t have to worry about paying for anything else in the game after that. Even titles like Kid Tripp and Squareboy vs. Bullies at least utilize the Switch’s controllers for actual buttons instead of opting for virtual touch-screen ones.
Unfortunately, MUJO is a new release that doesn’t appear to be getting the memo. A free-to-play title on mobile devices, MUJO was released on Switch to much controversy since it is now the second game on the console to take advantage of microtransactions. If you want to gain upgrades to speed up the game’s absurdly slow progression pacing, you would have to fork over real money. This wouldn’t be so much of a problem if it was still free-to-play on Switch (Then again, we may have just grown numb to the idea the mobile market is scummy), but MUJO’s Switch version comes with a $9.99 price tag despite that presence of microtransactions. On top of that, the game isn’t optimized properly, as the game’s interface only takes up 1/3 of the screen. Unlike Namco Museum or other arcade releases on Switch, you can’t change it so the interface takes up more of the screen. It’s a straight port, right down to the extra incentives to get people to spend more money on it. If you really want to experience MUJO, just play it on mobile and you’ll get the same exact game.