In a new post, The Coalition has detailed some of the progression and microtransaction mechanics we can expect to see in Gears 5. While there aren’t any exact prices being given at this state, there are big changes since the system used in Gears of War 4. For starters, there are no RNG (random number generator) mechanics at work with real money. If you purchase something, you’re purchasing it directly. There’s also no Season Pass or Gear Packs and all the DLC maps with be free, for both matchmaking and use on your own time. Here’s what we know about microtransactions in Gears 5.
Here’s the overview The Coalition provided in their initial post:
- No Season Pass
- No Gear Packs
- DLC Maps are free for matchmaking and Private Play
- Exclusive earnable content in the all-new Tour of Duty system
- All store purchases are direct, no RNG so you always know what you will get
In an additional post on earning content, they provided some further details. The Scrap system is still in play and if you earn a duplicate card for anything, it’ll automatically be turned into scrap. You’ll earn Supply Drops just for playing, which give random items. Neither Supply Drops or Scrap can be purchased with money.
Iron is the currency that can be purchased with money and anything purchased with Iron is a direct purchase in the store. So, for example, if you see a skin you want, you don’t buy packs hoping to get it, you can just get the skin directly. It’s also customization stuff only – nothing that could break the balance of the game or be “pay to win.”
Gears 5 is being developed by The Coalition and Splash Damage. It’s releasing on Xbox One, Windows PC and Steam on September 10th, 2019. The Ultimate Edition releases earlier on September 6th. If you’d like to learn more about the game, you can check out my hands-on preview from E3 2019.