Shadow of the Tomb Raider which is set to release September 14th, 2018 has been getting more info and game-play in the past few weeks leading up to its launch.  Today, thanks to a thread on Resetera we have no learned more about the difficulty settings that Shadow of the Tomb Raider will have. There appears to be 3 different difficulty settings that are separated between combat, exploration and puzzle.  All of which feature 4 difficulty settings of Easy, Normal, Hard and Deadly Obsession. [​IMG]

Here is a complete breakdown of what these difficulties entail.

Combat

Easy

  • Aim assist enabled
  • Enemies have lower health and do less damage
  • Ammunition boxes are plentiful
  • Enemies have illuminated silhouettes

Normal

  • Enemies have normal health and damage
  • Ammunition boxes are rare
  • Enemies have illuminated silhouettes

Hard

  • Enemies have increased health, do more damage and locate Lara more quickly.
  • No health regeneration in combat
  • Ammunition boxes are rare
  • No hit markers on the reticle
  • Enemies are not highlighted in Survival Instincts

Deadly Obsession

  • Same as hard
  • No HUD icon when Lara is being detected by an enemy

Exploration

Easy

  • Obvious white paint on critical path
  • Longer saving grab timer
  • Base camps are lit

Normal

  • Discreet white paint on critical path
  • Normal saving grab timer
  • Base camps are unlit

Hard

  • No white paint on critical path
  • Reduced saving grab timer
  • No Survival Instincts during exploration
  • Base camps are unlit

Deadly Obsession

  • Same as Hard
  • Base camps are unlit and require resources to light
  • Game only saves at Base camps

[​IMG]

Puzzles

Easy

  • Lara gives direct hints on next action to perform
  • Intractable objects are highlighted in Survival Instincts
  • Objects necessary to progress highlighted in blue during Survival Instincts
  • Longer window of opportunity for timed mechanics

Normal

  • Lara gives general hints on the next action to perform
  • Intractable objects are highlighted in Survival Instincts
  • Normal window of opportunity for timed mechanics

Hard/Deadly Obsession

  • No hints are given by Lara
  • No Survival Instincts
  • Shorter window of opportunity for timer mechanics

[​IMG]

Source

Shadow of the Tomb Raider is certainly shaping up to be a truly unique adventure game, with these different difficulties it will cater to a wide variety of gamers.  Some may like hard combat but easier puzzles and vice versa, the amount of options in this game is astounding and we look forward to playing it this September!

Are you excited for Shadow of the Tomb Raider? Let us know in the comments and don’t forget to check back for the latest gaming news and information.