With Halo 5 Guardians right around the corner, 343 Industries have been very tight-lipped about several key questions fans have had since the reveal of the game. We’ve known for a very long time that Halo 5 will run at a locked 60FPS which they said was the target they was aiming for. However we had our concerns about the resolution and graphics fidelity of the game with such a high target.
Back at E3 we saw actual gameplay footage for the game which ran at a steady 60FPS but the resolution dynamically dipped frantically during the scene. In a blog post yesterday, Josh Holmes confirmed that the final resolution for the game would be 1080p, but during intensive moments it will dynamically scale to ensure the 60FPS target remains.
“60fps gameplay is supported by a new progressive resolution system that allows us to dynamically scale the resolution at which we render the game (up to 1080p) based on the needs of the scene. This enables us to deploy resources where they have most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever.”
What is more interesting is the fact that Halo 5 Guardians will use the cloud for Physics and AI. At Gamescom Microsoft showed us what the cloud is fully capable of with Crackdown, and it seems like we’ll get to see this in action with Halo 5. We’ve already seen what the cloud can achieve with AI, since Forza 5, Horizon 2, Forza 6 and Titanfall all use the cloud for AI.
“Throughout all of our connected experiences we’ve embraced dedicated servers, which we use to run our Co-op campaign and multiplayer experiences (including custom games). We’ve re-architected our game systems, services and networking to take advantage of Xbox Live cloud compute for physics and AI calculation in Warzone and campaign Co-op. The combination of the Xbox One console and Xbox Live cloud compute allows us to deliver Halo at a greater scale and gameplay fidelity than ever before.”
Halo 5 is set to be the biggest exclusive franchise of the year and will launch October 27th worldwide. You can pre-order today.