Last week, Rare shared that having addressed most of the technical issues Sea of Thieves was facing, they were going to be revealing their updated content plans in the near future. Today, they’ve made good on that and shared a roadmap of the next few months and will be coming to the game. In this new video, Executive Producer Joe Neate and Design Director Mike Chapman talk about what the Sea of Thieves content roadmap looks like.

Here’s the Inn-side Story #26, showing off the Sea of Thieves content roadmap:

Here’s the highlights: 

All future content will always be designed around meeting these standards:

  • Bringing players together in interesting ways, encouraging different types of player encounters
  • Enriching the world that players adventure in
  • Giving players new ways to play
  • Giving players a variety of goals and rewards
  • Broadening the journey to Pirate Legend and beyond

Next, here’s the planned content updates, their release windows and what they’ll bring to the table:

  • The Hungering Deep – Releasing in May
    • Introduces a new AI threat that encourages crews to work together, new gameplay mechanics and new items. It will coincide with the start of the weekly event program, which will bring new mechanics and weekly rewards. New items and events include such ideas as Cursed Cannonballs and Skeleton Thrones.
  • Cursed Sails – Sometime in summer
    • Adds a new ship type, gameplay mechanics, AI threats, rewards and items.
  • Forsaken Shores – Sometime in summer
    • Introduces a perilous new part of the world for players to explore, alongside new AI threats, rewards and items.

As has been previously confirmed, all new expansions will be absolutely free. Ship Captaincy and pets are still coming however, they have been placed on the back burner in relation to other content plans.

Sea of Thieves players should be happy to see this plan in place. Bringing new content and events on a regular basis should help Sea of Thieves continue its initial success.